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Code of Conduct for Pawn and Pint D&D Adventures League

Pawn and Pint D&D Adventurers League is dedicated to creating the best and most inclusive play experience. To that end, we have created this Code of Conduct to govern how members of the P&P D&D AL community interact with one another. You, as a member of the P&P D&D AL community and as someone who visits our establishment and use our Facebook group page (Roleplaying at Pawn and Pint), agree to abide by this Code of Conduct.

  1. Do not harass, bully, threaten, harm or cause discomfort for other persons, including any other members. For example:Use of hate speech or racial, ethnic, sexist, homophobic or religious slurs; Harassment of a specific person (repeated flaming, personal attacks or posting their private information); Trolling or baiting the community in general with inflammatory statements, such as ones designed to elicit a negative response from the community; or Posting or otherwise disclosing any personal or private information of another person, or any confidential information pertaining to a business, without consent.

  2. No outside alcohol is permitted at the bar.  Per the rules of the State of Missouri, any alcohol consumed must be purchased from the venue.  Any attendee that is disruptively intoxicated by either alcohol or illegal drugs may be ejected from the bar and can result in a suspension of playing in AL games at P&P.

  3. Be respectful of the venue. Pawn and Pint is a place where we try to keep a friendly and welcoming environment.  Be gracious to the staff working, do not destroy or damage game equipment, and be mindful of noise levels when in public areas of the venue.

  4. You are responsible for your belongings.  Pawn and Pint and its employees aren’t responsible for your belongings or any lost or stolen property.  A Lost and Found is available at the host desk and the bar (for cards).  If you find any lost property, please turn it in to the front host employee.

  5. Minors must be supervised while on Pawn and Pint property.  Any attendees under the age of 21 must be accompanied by a parent or guardian.  The minor must be indicated by a symbol on their hand stating they aren’t 21. 

  6. The Dungeon Master (DM) is the final say when it comes to rules. Any player trying to interfere in DM’s decisions will be encouraged to discuss the decision after the game. If the player continues to disrupt the game due to rules lawyering, the DM has the right to ask the player to leave the table to continue a fun environment for everyone else. 

  7. Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.

  8. Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.

  9. Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.

  10. The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer.  The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.

  11. No tolerance is given for theft or aggressive behavior.  Theft and aggressive behavior are grounds for immediate removal from the play area and the premises.

  12. Please report any breaches of this code of conduct to the House Dungeon Master. He will be available at the General's Tent Table during each Epic AL Game, and can be reached directly at (816)-701-9227 or at

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